Development – Character Modelling

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I started to model my character in blender however it was a steep learning curve to go from modeling a very simple platform made up of cubes and cylinders to a more detailed character. I wanted to go with an ambiguous style as the character itself is not an important part of the narrative. The character is simply a tool to symbolize the user when completing the tasks to progress through the narrative of the game. Therefore I planned to have the character in a very low polygon style, with an invisible face covered by hair and a hood, so that I do not have to animate any sort of facial expressions. However upon review of my model I think that I am going to start again and try to be even more simple with the design. More like these:

 

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