Development – UV Mapping and Texturing

Before texturing and animating the character I had to UV unwrap my character. This was particularly hard as despite the character being an ultra low poly character, the smart UV project did not work so I had to manually unwrap the character by marking seams over the model. In particular, the hair and skirt were difficult to unwrap.

Screen Shot 2017-03-08 at 4.53.07 pm

 

I then began the process of texturing the character, this may not be the final texture of the model, I will continue to work on it adding more detail to the character however it gives more of an idea what the end result will look like if I rig the character fully textured.

Screen Shot 2017-03-09 at 6.54.05 pm

Screen Shot 2017-03-09 at 6.55.04 pm Screen Shot 2017-03-09 at 6.54.53 pm Screen Shot 2017-03-09 at 6.54.44 pm