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Patrick Williams – University of Lincoln psychology masters student.

Patrick really enjoyed the multi-dimensionality of the game. The combination of 3D and 2D made for a really interesting gameplay. Overall Patrick really liked the concept and enjoyed learning new things about the London underground as he played.

Patrick also picked up the controls really quickly. I gave him no prior information to playing the game but he understood perfectly how it worked. Initially, although you are told to ‘Press space’ in the beginning to pick up the radio, I was worried that it would then translate that you have to use ‘Space’ to interact with other things in the game such as the valve to turn the steam off. I was considering putting another indicator over the valve that the player had to ‘Press space’ to turn it, however, Patrick knew what he had to do straight away reassuring me that the player would not need the additional prompting.

Patrick did, however, notice some of the errors that are in the game. For example, he noticed that the lights sometimes flicker weirdly when the player passes under them, this is due to the real-time lighting and is a problem that I was sadly unable to fix however he did say that initially, he thought they were supposed to flicker to add to the eerieness of the platforms, until I told him otherwise.

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Ben Adams – University of Lincoln 3rd year Media Production student.

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Ben noticed some of the errors that are in the game. For example, he noticed that the lights sometimes flicker weirdly when the player passes under them, this is due to the real-time lighting and is a problem that I was sadly unable to fix however he did say that initially, he thought they were supposed to flicker to add to the eerieness of the platforms, until I informed him otherwise.

He really enjoyed the tube map style inventory system at the top of the screen to help you keep track of whereabouts you are in the tunnels and when you have picked up an item. He did, however, suggest that it might make it easier for the player if there is a visual indicator of what item they have picked up. More like the traditional inventory system.

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